

The bird is controlled by using the Wii Motion Plus, allowing users to tilt the controller around to navigate the skies. By just jumping off of a floating island, Link's bird will catch him which then allows players to navigate the overworld. Flightĭuring the E3 2011 showing, it was unveiled how Link would be getting around - by riding a giant duck-looking bird.

Shields have had to be replaced before in Zelda games, but it has never been an element of this degree. If Link's shield takes too much damage, it will break and needs to be replaced. One notable new feature is a shield meter which appears below the heart meter. After locking onto an enemy with the Z Button, thrusting the Nunchuk forward allows Link to perform a shield bash. The door can be unlocked by moving the sword in a circular motion until the eye becomes dizzy and the door opens.Īs mentioned before, the shield is controlled with the Nunchuck in a manner similar to that seen in the Wii version of Twilight Princess. When Link stands before the door, the eye follows his sword's movement. One such method involves doors with large eyes in them. For example, some enemies may only be defeated with a sword strike delivered at a specific angle. However, with the implementation of Motion Plus, the player now has more control over the sword's exact movements, which works itself into the gameplay and puzzles. Sword and Shield Motion The sword is now controlled by 1:1 movements. The game's motion controls were designed based off of some of the control templates originally conceived and used for Wii Sports Resort. Like the Wii version of Twilight Princess, the Wii Remote is used to control Link's sword while swinging the Nunchuk performs actions with his shield. On the most basic level, Skyward Sword's gameplay design is similar to previous 3D Zelda entries. Aonuma stated that this change in art direction was necessary in order to exaggerate enemy animations and therefore make them easier to combat. Not a truly cel-shaded game, the graphics resemble a mixture between the cel shading of Wind Waker and the more realistic Twilight Princess. When the game was officially unveiled for the first time at E3 2010, the in-game art design was significantly different. When first revealed at E3 2009, the only bit of information that Nintendo provided was a single piece of concept art drawn in a style reminiscent of the previous console Zelda title, Twilight Princess. It is widely being considered the Wii's "swan song" as the last-known major release for the platform. No word was mentioned of it by Nintendo until Satoru Iwata's keynote at GDC 2011 where a new trailer was unveiled.įinally, at the opening of Nintendo's Press Conference at E3 2011, it was revealed by Shigeru Miyamoto and Bill Trinnen that the game would come out during Holiday 2011, featuring a fully orchestral score. Originally intended to be released before 2010, the game was delayed and ultimately released in 2011.
#SKYWARD SWORD ROM HACK PLUS#
Motion Plus is implemented to give players a greater degree of control over Link's sword swinging and other abilities with near 1-to-1 motion control. The game requires the use of the Wii Motion Plus accessory. Announced in E3 2009 and unveiled at E3 2010, Skyward Sword is the first Wii-exclusive Zelda title. The game is directed by Hidemaro Fujibayashi, with Eiji Aonuma taking up the role of producer. The Legend of Zelda: Skyward Sword is the final Legend of Zelda title for the Wii.
